A collection of my current work
WB_Make (Maya Python Script)
A Maya Python Script for quickly creating first-pass(primative) art assets based on real-world measurements, either individually on in batch, based on a csv table, as well as setting up boundaries for scene files. more info Here.

Materials (Crystal Myth)
Environmental Materials developed for the “Crystal Myth” 2018 SSU Senior Project in Substance Designer. More can be found here.

Glowing floor of Library from lost Civilization. pattern also adapted for walls 
Cave flooring. was greatly expanded for sense of scale and minimized tiling 
Pumice walkway for Lava level. 
A collage of developed materials
Materials (Osunia)

Classic Brick and Mortar. Red and Green colors used as masks for varied hues 
Carpet. Another matted, cracked pattern was also developed. 
Cobblestone using Titular Planet’s purple rocks 
Dirt. More purple rock as pebbles 
Grass pattern. A scattering pattern was designed to break tiling in Unreal 
Fragmented slates of stone
Photogrammetry
Single Angle Photogrammetry done in Maya of the Second Presbyterian Church in Portsmouth, Ohio (post-processed for emphasis)
Colorization


Spider Mech






