Materials, Scripting, Technical Art

Portfolio

A collection of my current work WB_Make (Maya Python Script) A Maya Python Script for quickly creating first-pass(primative) art assets based on real-world measurements, either individually on in batch, based on a csv table, as well as setting up boundaries for scene files. more info Here. Example of Stair export. An FBX is in the… Continue reading Portfolio

Scripting, Technical Art

MotionBuilderToUERename – A skeleton Renaming script for Maya

It can be found Here an installed with the commands: import MotionBuilderToUERename MotionBuilderToUERename.RenameIt() This is a script for renaming the default skeletons from MotionBuilder to those seen in many assets of Unreal Engine 4, useful if you  use animations dependant on the latter.

Technical Art

WB_Make – a whiteboxing Utility for Maya 2012 and above

A python script for quick production of "Whitebox" assets can be found at highend3D as well as This site.. The Tool's features: Create primitives more quickly for 1st pass art assets Choose from several primitives such as cube,cylinder,rectangular bin, cup, shelf/table, and tool (features basic rigging and skin-weighting) set the scale and dimensions without worrying… Continue reading WB_Make – a whiteboxing Utility for Maya 2012 and above