Scripting, Technical Art

MotionBuilderToUERename – A skeleton Renaming script for Maya

It can be found Here an installed with the commands: import MotionBuilderToUERename MotionBuilderToUERename.RenameIt() This is a script for renaming the default skeletons from MotionBuilder to those seen in many assets of Unreal Engine 4, useful if you  use animations dependant on the latter.