Scripting, Technical Art

MotionBuilderToUERename – A skeleton Renaming script for Maya

It can be found Here an installed with the commands: import MotionBuilderToUERename MotionBuilderToUERename.RenameIt() This is a script for renaming the default skeletons from MotionBuilder to those seen in many assets of Unreal Engine 4, useful if you  use animations dependant on the latter.

Technical Art

WB_Make – a whiteboxing Utility for Maya 2012 and above

A python script for quick production of "Whitebox" assets can be found at highend3D as well as This site.. The Tool's features: Create primitives more quickly for 1st pass art assets Choose from several primitives such as cube,cylinder,rectangular bin, cup, shelf/table, and tool (features basic rigging and skin-weighting) set the scale and dimensions without worrying… Continue reading WB_Make – a whiteboxing Utility for Maya 2012 and above