﻿WB_Make 1.5 by Micah D. Roberts (blackgamma7@gmail.com)


Usage terms:
-Don’t sell this.
-Don’t claim you made it.
-If used for evil, you owe me 7.623% of any reward made from a plan using my product.
-If used for good, good.


Installation:
-Place WB_Make.pyc in the Scripts folder of Maya in My documents (or Mac/Linux equivalent.)
-create a shelf icon with the following Python command:
import WB_Make
WB_Make.MakeWin()        
-(Note: this has been tested to work on Maya version 2012 and above.)


Usage Instructions:
-First setup a directory for your FBX’s to be exported (note: this will be concatenated with “/import”). This will be saved in your project folder preferences.
-Next, name the object you wish to create. This name can be prefixed with common prefixes in the adjacent dropdown or with your own (this setting is saved for later usages.) Ignore this step if using a batch file.
-Then specify which Whitebox you wish to make. This will also create a template layer in your .ma file with the primitive. These include:
--Cube: specify height/width/depth. You’ll probably use these a lot.
--Cylinder: specify height/radius.
--Bin: Concave cube. Specify height/width/depth and thickness. Does not make needed collision data (yet.)
--Cup: Concave specify height/radius and thickness. Again, no adjusted collision.
--Stairs: Specify step height/width/depth/number and if the base of each touches floor.
--shelf/Table: Specify the height/depth/thickness/clearance of the first tier and number of tiers overall, as well as thickness and spacing of legs.
--Batch: use a .csv to create all shapes in a spreadsheet format (example can be found in the folder)
--Curve (batch only): create a cylinder with changing radii. Can be specified if each measurement is taken from relative to last or bottom.
-Set the scale for the measurement and the scene file (the latter is ignored in the case use of a batch file.)
-(2013 and above) You can also select if you wish to use Orthographic images for your project, for which angles, and if you are too lazy to cut out the plans into separate files.
-Hit “Export” when you are satisfied, or select the checkboxes for saving an .ma and/or .FBX file, creating a new scene, and having a confirm dialog.